Skip to content
Monday, October 12, 2026
Explore the latest in technology, digital trends, and innov…

Tetris Couldn't Succeed at The Game Awards — An Additional Classification May Address This Issue

Whenever a major prize-giving event draws close, one notices a clamor for the addition additional classifications to honor overlooked contributions and fill the spirits of fans dedicated to specific genres.

A fellow writer made the case for a horror game category. That would rule. So would board games, which is a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize because like all blinkered fanatics, there's a strong justification backing this proposal is the most urgent above others. This is the request: There should be an award type for logic-based games.

Categorizing Game Types

Organizing artistic expressions isn't exact; it’s very subjective, and typically spark debates and end in fuzzy definitions. This explains why film award organizations steer clear of genre categories. However, it represents a necessary evil within the realm of gaming, which are so diverse they barely qualify as a single art form.

For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, and to ensure all game types to have a chance for representation, specific award classifications remain vital.

Current Gaming Award Categories

Prominent interactive entertainment events currently feature award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications effectively encompass numerous genres, making space possible accommodating various experiences.

This doesn't apply to logic-based experiences. No appropriate category exists to accommodate them. Think about these outstanding current releases, all very different: the architectural riddles in a particular game, intense tile-matching of another game, engaging interpersonal challenges of a third title. What category would fit them between these six categories? Unfortunately, nowhere.

The Representation Problem

Many instances occur outstanding logic titles published annually without proper recognition at major award shows, except when they manage to fit classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive Indie races.

  • One classic puzzle game got overlooked completely that year
  • Another creative title was excluded during that ceremony
  • Well-received sorting experience got ignored that year
  • Just some logic titles barely qualified for independent or mobile categories

Value of Brain-Teasers

Commonly they're compact experiences, but the art of the puzzle game is of massive significance. Iconic mobile puzzle games count as most popular titles in the world continuing this trend for many years.

The famous puzzle experience rivals popular creative games claiming status as best-selling game of all time; it also contends for top gaming experience. Logic titles represent cornerstones to the art of video games, and engaging with almost every other genre.

The Solution and Justification

Brain-teasers wouldn't encounter this problem. One could readily select multiple candidates interesting, varied, worthy titles annually without trouble — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.

Restating the point, these are games lacking appropriate categories during prominent ceremonies. Brain-teaser creators function at the challenging frontier game development, producing among essential manifestations within interactive entertainment. Comparable to movie stunt professionals, they deserve recognition. We shouldn't delay decades.

Written by

Randy Murphy MD

A technology journalist and digital strategist with over a decade of experience covering emerging tech trends and their impact on society.

Tech Pulse

Type to search articles.